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	<title>Games &#187; motivation</title>
	<atom:link href="http://games.populoo.com/tag/motivation/feed/" rel="self" type="application/rss+xml" />
	<link>http://games.populoo.com</link>
	<description></description>
	<lastBuildDate>Tue, 22 Sep 2009 03:04:36 +0000</lastBuildDate>
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		<title>Rich Wilson&#8217;s Design Blog: The Burden of Choice</title>
		<link>http://games.populoo.com/2009/09/12/rich-wilsons-design-blog-the-burden-of-choice/</link>
		<comments>http://games.populoo.com/2009/09/12/rich-wilsons-design-blog-the-burden-of-choice/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 22:32:01 +0000</pubDate>
		<dc:creator>games</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[choice]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://games.populoo.com/2009/09/12/rich-wilsons-design-blog-the-burden-of-choice/</guid>
		<description><![CDATA[Read more: Rich Wilson&#8217;s Design Blog: The Burden of Choice]]></description>
			<content:encoded><![CDATA[</p>
<p>Read more:<br />
<a target="_blank" href="http://www.ludomancer.com/2009/06/burden-of-choice.html" title="Rich Wilson's Design Blog: The Burden of Choice">Rich Wilson&#8217;s Design Blog: The Burden of Choice</a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.populoo.com/2009/09/12/rich-wilsons-design-blog-the-burden-of-choice/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What&#8217;s Wrong with Our Schools? ~ Video</title>
		<link>http://games.populoo.com/2009/08/30/whats-wrong-with-our-schools-video/</link>
		<comments>http://games.populoo.com/2009/08/30/whats-wrong-with-our-schools-video/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 00:37:12 +0000</pubDate>
		<dc:creator>games</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[gee]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://games.populoo.com/2009/08/30/whats-wrong-with-our-schools-video/</guid>
		<description><![CDATA[Originally posted here: What&#8217;s Wrong with Our Schools? ~ Video]]></description>
			<content:encoded><![CDATA[</p>
<p>Originally posted here:<br />
<a target="_blank" href="http://www.pbs.org/wgbh/pages/frontline/digitalnation/learning/schools/how-video-games-can-help.html?play" title="What's Wrong with Our Schools? ~ Video">What&#8217;s Wrong with Our Schools? ~ Video</a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.populoo.com/2009/08/30/whats-wrong-with-our-schools-video/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Handbook of competence and motivation &#8211; Google Books</title>
		<link>http://games.populoo.com/2009/08/23/handbook-of-competence-and-motivation-google-books/</link>
		<comments>http://games.populoo.com/2009/08/23/handbook-of-competence-and-motivation-google-books/#comments</comments>
		<pubDate>Sun, 23 Aug 2009 16:47:12 +0000</pubDate>
		<dc:creator>webdesign</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[abuhamdeh]]></category>
		<category><![CDATA[csikszentmihalyi]]></category>
		<category><![CDATA[dissertation_research]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[motivational]]></category>
		<category><![CDATA[mscel]]></category>
		<category><![CDATA[nakamura-very]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[the-motivational]]></category>

		<guid isPermaLink="false">http://games.populoo.com/2009/08/23/handbook-of-competence-and-motivation-google-books/</guid>
		<description><![CDATA[Contains a chapter on "Flow" by Csikszentmihalyi, Abuhamdeh and Nakamura. Very significant work in relation to the motivational qualities of games.]]></description>
			<content:encoded><![CDATA[<p>Contains a chapter on &#8220;Flow&#8221; by Csikszentmihalyi, Abuhamdeh and Nakamura. Very significant work in relation to the motivational qualities of games.</p>
<p>See the article here:<br />
<a target="_blank" href="http://books.google.co.uk/books?hl=en&amp;lr=&amp;id=B14TMHRtYBcC&amp;oi=fnd&amp;pg=RA1-PA598&amp;dq=Flow: The Psychology of Optimal Experience&amp;ots=sqaFpacCe4&amp;sig=wb23Nv69acLSeMkaAT0WOxMm6QY#v=onepage&amp;q=&amp;f=false" title="Handbook of competence and motivation - Google Books">Handbook of competence and motivation &#8211; Google Books</a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.populoo.com/2009/08/23/handbook-of-competence-and-motivation-google-books/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Review of Theories of Player Enjoyment in Playing Computer Games &#8211; 2nd European Conference on Games</title>
		<link>http://games.populoo.com/2009/08/22/a-review-of-theories-of-player-enjoyment-in-playing-computer-games-2nd-european-conference-on-games/</link>
		<comments>http://games.populoo.com/2009/08/22/a-review-of-theories-of-player-enjoyment-in-playing-computer-games-2nd-european-conference-on-games/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 22:52:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[conference-on-games]]></category>
		<category><![CDATA[dissertation_research]]></category>
		<category><![CDATA[european-conference]]></category>
		<category><![CDATA[from-the-2nd]]></category>
		<category><![CDATA[games-based]]></category>
		<category><![CDATA[gbl]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[thomas]]></category>

		<guid isPermaLink="false">http://games.populoo.com/2009/08/22/a-review-of-theories-of-player-enjoyment-in-playing-computer-games-2nd-european-conference-on-games/</guid>
		<description><![CDATA[Elizabeth Boyle and Thomas Connolly&#039;s paper from the 2nd European Conference on Games Based Learning in Barcelona 2008. A number of theoretical perspectives are discussed.]]></description>
			<content:encoded><![CDATA[<p>Elizabeth Boyle and Thomas Connolly&#039;s paper from the 2nd European Conference on Games Based Learning in Barcelona 2008. A number of theoretical perspectives are discussed.</p>
<p>Continue reading here:<br />
<a target="_blank" href="http://books.google.co.uk/books?hl=en&amp;lr=&amp;id=r6mPyaObITEC&amp;oi=fnd&amp;pg=PA59&amp;dq=A Review of Theories of Player Enjoyment in Playing Computer Games boyle&amp;ots=IQjA0-TdEo&amp;sig=8e19ufU-AmuG7lTbzMDCyXgBSYw#v=onepage&amp;q=&amp;f=false" title="A Review of Theories of Player Enjoyment in Playing Computer Games - 2nd European Conference on Games">A Review of Theories of Player Enjoyment in Playing Computer Games &#8211; 2nd European Conference on Games</a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.populoo.com/2009/08/22/a-review-of-theories-of-player-enjoyment-in-playing-computer-games-2nd-european-conference-on-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Using Myst 3 for Descriptive Writing &#124; ICT in my Classroom</title>
		<link>http://games.populoo.com/2009/08/18/using-myst-3-for-descriptive-writing-ict-in-my-classroom/</link>
		<comments>http://games.populoo.com/2009/08/18/using-myst-3-for-descriptive-writing-ict-in-my-classroom/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 18:28:20 +0000</pubDate>
		<dc:creator>games</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[began-writing]]></category>
		<category><![CDATA[classes-make]]></category>
		<category><![CDATA[classroom]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[google-docs]]></category>
		<category><![CDATA[google-docs-examples]]></category>
		<category><![CDATA[last-literacy]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[not-difficult]]></category>
		<category><![CDATA[repeated-much]]></category>
		<category><![CDATA[richly-engaging]]></category>
		<category><![CDATA[successful]]></category>
		<category><![CDATA[the-classroom]]></category>
		<category><![CDATA[the-successful]]></category>
		<category><![CDATA[using-the-game]]></category>

		<guid isPermaLink="false">http://games.populoo.com/2009/08/18/using-myst-3-for-descriptive-writing-ict-in-my-classroom/</guid>
		<description><![CDATA[I love to use games in the classroom to support and inspire learning – at their best they are richly engaging and hugely motivating. This year we repeated much of the successful ways of introducing the game slowly; hooking the children into the narrative well before we switched on any computers. Myst 3 has such a rich narrative and back story this is not difficult to achieve. ]]></description>
			<content:encoded><![CDATA[<p>I love to use games in the classroom to support and inspire learning – at their best they are richly engaging and hugely motivating. This year we repeated much of the successful ways of introducing the game slowly; hooking the children into the narrative well before we switched on any computers. Myst 3 has such a rich narrative and back story this is not difficult to achieve. </p>
<p>Read the original here:<br />
<a target="_blank" href="http://tbarrett.edublogs.org/2009/08/08/using-myst-3-for-descriptive-writing/" title="Using Myst 3 for Descriptive Writing | ICT in my Classroom">Using Myst 3 for Descriptive Writing | ICT in my Classroom</a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.populoo.com/2009/08/18/using-myst-3-for-descriptive-writing-ict-in-my-classroom/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Keep Kids Engaged in Class &#124; Edutopia</title>
		<link>http://games.populoo.com/2009/08/13/how-to-keep-kids-engaged-in-class-edutopia/</link>
		<comments>http://games.populoo.com/2009/08/13/how-to-keep-kids-engaged-in-class-edutopia/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 01:54:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[start]]></category>

		<guid isPermaLink="false">http://games.populoo.com/2009/08/13/how-to-keep-kids-engaged-in-class-edutopia/</guid>
		<description><![CDATA[More here: How to Keep Kids Engaged in Class &#124; Edutopia]]></description>
			<content:encoded><![CDATA[</p>
<p>More here:<br />
<a target="_blank" href="http://www.edutopia.org/classroom-student-participation-tips" title="How to Keep Kids Engaged in Class | Edutopia">How to Keep Kids Engaged in Class | Edutopia</a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.populoo.com/2009/08/13/how-to-keep-kids-engaged-in-class-edutopia/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shiv on Learning &#124; The Pedagogy of Paintball</title>
		<link>http://games.populoo.com/2009/08/09/shiv-on-learning-the-pedagogy-of-paintball/</link>
		<comments>http://games.populoo.com/2009/08/09/shiv-on-learning-the-pedagogy-of-paintball/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 12:58:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[computer-game]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[not-discouraged]]></category>
		<category><![CDATA[not-lose]]></category>
		<category><![CDATA[players-get]]></category>
		<category><![CDATA[their-motivation]]></category>
		<category><![CDATA[time]]></category>

		<guid isPermaLink="false">http://games.populoo.com/2009/08/09/shiv-on-learning-the-pedagogy-of-paintball/</guid>
		<description><![CDATA[In a computer game players get defeated, lose, and are unsuccessful most of the time. Yet they are not discouraged, do not lose their motivation and keep going until they are successful.]]></description>
			<content:encoded><![CDATA[<p>In a computer game players get defeated, lose, and are unsuccessful most of the time. Yet they are not discouraged, do not lose their motivation and keep going until they are successful.</p>
<p>Read more here:<br />
<a target="_blank" href="http://www.shv.me/post/138676749/the-pedagogy-of-paintball" title="Shiv on Learning | The Pedagogy of Paintball">Shiv on Learning | The Pedagogy of Paintball</a></p>
]]></content:encoded>
			<wfw:commentRss>http://games.populoo.com/2009/08/09/shiv-on-learning-the-pedagogy-of-paintball/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Education Futures &#8211; Will Wright: Motivation is more important than education</title>
		<link>http://games.populoo.com/2009/08/07/education-futures-will-wright-motivation-is-more-important-than-education/</link>
		<comments>http://games.populoo.com/2009/08/07/education-futures-will-wright-motivation-is-more-important-than-education/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 06:12:08 +0000</pubDate>
		<dc:creator>webdesign</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://games.populoo.com/2009/08/07/education-futures-will-wright-motivation-is-more-important-than-education/</guid>
		<description><![CDATA[Read the original: Education Futures &#8211; Will Wright: Motivation is more important than education]]></description>
			<content:encoded><![CDATA[</p>
<p>Read the original:<br />
<a target="_blank" href="http://www.educationfutures.com/2009/07/16/will-wright-motivation-is-more-important-than-education/" title="Education Futures - Will Wright: Motivation is more important than education">Education Futures &#8211; Will Wright: Motivation is more important than education</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Meaningful Media: &#8216;Flow Engineering&#8217; using computer games</title>
		<link>http://games.populoo.com/2009/08/05/meaningful-media-flow-engineering-using-computer-games/</link>
		<comments>http://games.populoo.com/2009/08/05/meaningful-media-flow-engineering-using-computer-games/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 10:09:53 +0000</pubDate>
		<dc:creator>games</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[flow]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://games.populoo.com/2009/08/05/meaningful-media-flow-engineering-using-computer-games/</guid>
		<description><![CDATA[Go here to read the rest: Meaningful Media: &#8216;Flow Engineering&#8217; using computer games]]></description>
			<content:encoded><![CDATA[</p>
<p>Go here to read the rest:<br />
<a target="_blank" href="http://meaningfulmedia.blogspot.com/2009/04/flow-engineering-using-computer-games.html" title="Meaningful Media: 'Flow Engineering' using computer games">Meaningful Media: &#8216;Flow Engineering&#8217; using computer games</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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